/hat is a common server-side plugin that lets you put any block/item on your head. This tutorial will explain how to register a server-side command, construct a packet, and send it to a player.
S09PacketHeldItemChange
constructors
As always, start with the basic boilerplate IIFE with credits:
(function HatMod() {
ModAPI.meta.title("Hat Mod");
ModAPI.meta.description("Use /hat to put anything on your head.");
ModAPI.meta.credits("By <author_name>");
})();
In order to add a server side command, we need to:
processcommand
event/hat
ModAPI.dedicatedServer.appendCode
Here’s the completed code:
(function HatMod() {
ModAPI.meta.title("Hat Mod");
ModAPI.meta.description("Use /hat to put anything on your head.");
ModAPI.meta.credits("By <author_name>");
ModAPI.dedicatedServer.appendCode(function serverSideCode() {
// Find the constructor for the held item change packet that has only one argument.
// This will be used to notify the client that their hotbar has been updated.
// Reference: https://nurmarvin.github.io/Minecraft-1.8-JavaDocs/net/minecraft/network/play/server/S09PacketHeldItemChange.html
var S09PacketHeldItemChange_Constructor = ModAPI.reflect.getClassByName("S09PacketHeldItemChange").constructors.find(x => x.length === 1);
//Add an event listener for when a command is processed on the server.
ModAPI.addEventListener("processcommand", (event) => {
// If the command starts with /hat
if (event.command.toLowerCase().startsWith("/hat")) {
// Exit if the sender isn't a player
if (
!ModAPI.reflect.getClassById("net.minecraft.entity.player.EntityPlayerMP").instanceOf(
event.sender.getRef()
)
) {
return
};
// Get the current held item
var heldItem = event.sender.inventory.getCurrentItem();
// Get the contents of the helmet slot
var armorItem = event.sender.inventory.armorInventory[3];
// Get the inventory index of the current held item
var hotbarIdx = event.sender.inventory.currentItem;
// Set the helmet slot to heldItem.getRef() (raw java object) if heldItem exists, otherwise set it to null
event.sender.inventory.armorInventory[3] = heldItem ? heldItem.getRef() : null;
// Set the hotbar slot to the original value of the helmet slot if it has a value, otherwise set it to null
event.sender.inventory.mainInventory[hotbarIdx] = armorItem ? armorItem.getRef() : null;
// Make a packet to notify the client that the selected hotbar slot has been updated.
event.sender.playerNetServerHandler.sendPacket(makePacketItemChange(hotbarIdx));
// Prevent the 'unknown command' error
event.preventDefault = true;
}
}
});
})();