Appearance
LivingEntityData
A LivingEntityData usually has all of the properties of EntityData, and:
isSwingInProgress: Boolean
arrowHitTimer: Integer
hurtTime: Integer
maxHurtTime: Integer
swingProgressInt: Integer
attackedAtYaw: Number
deathTime: Integer
prevSwingProgress: Number
swingProgress: Number
prevLimbSwingAmount: Number
limbSwingAmount: Number
limbSwing: Number
maxHurtResistantTime: Integer
prevCameraPitch: Number
cameraPitch: Number
renderYawOffset: Number
prevRenderYawOffset: Number
rotationYawHead: Number
prevRotationYawHead: Number
jumpMovementFactor: Number
recentlyHit: Integer
dead: Boolean
entityAge: Integer
onGroundSpeedFactor: Number
prevOnGroundSpeedFactor: Number
movedDistance: Number
prevMovedDistance: Number
scoreValue: Integer
movedDistance: Number
isJumping: Boolean
moveForward: Number
moveStrafing: Number
randomYawVelocity: Number
newPosRotationIncrements: Integer
newPosX: Number
newPosY: Number
newPosZ: Number
newRotationPitch: Number
newRotationYaw: Number
revengeTimer: Integer
lastAttackerTime: Integer
landMovementFactor: Number
jumpTicks: Integer
absorptionAmount: Number
It has the following methods:
getPreviousEquipment() : ItemStackData[]
getAttackingPlayer() : PlayerData
getLastAttacker() : LivingEntityData
getEntityLivingToAttack() : LivingEntityData
setEntityLivingToAttack({entity: EntityRef}) : void
canBreatheUnderwater() : Boolean
isChild() : Boolean
canDropLoot() : Boolean
decreaseAirSupply({parInt1: Integer}) : Integer
isPlayer() : Boolean
getAITarget() : LivingEntityData
getRevengeTimer() : Integer
getLastAttackerTime() : Integer
getAge() : Integer
clearActivePotions() : void
isPotionActive({potionId: Integer}) : Boolean
isEntityUndead() : Boolean
removePotionEffectClient({potionId: Integer}) : void
removePotionEffect({potionId: Integer}) : void
heal({f: Number}) : void
getHealth() : Number
setHealth({health: Number}) : void
getHurtSound() : String
getDeathSound() : String
addRandomDrop() : void
isOnLadder() : Boolean
isEntityAlive() : Boolean
fall({f: Number, f1: Number}) : void
getFallSoundString({damageValue: Integer}) : String
performHurtAnimation() : void
getTotalArmorValue() : Integer
damageArmor({parFloat1: Number}) : void
getMaxHealth() : Number
getArrowCountInEntity() : Integer
setArrowCountInEntity({count: Integer}) : void
swingItem() : void
kill() : void
setSprinting({flag: Boolean}) : void
getSoundVolume() : Number
getSoundPitch() : Number
isMovementBlocked() : Boolean
getJumpUpwardsMotion() : Number
jump() : void
updateAITick() : void
handleJumpLava() : void
getAIMoveSpeed() : Number
setAIMoveSpeed({speedIn: Number}) : void
collideWithNearbyEntities() : void
setJumping({parFlag: Boolean}) : void
canBeCollidedWith() : Boolean
canBePushed() : Boolean
setBeenAttacked() : void
getRotationYawHead() : Number
setRotationYawHead({f: Number}) : void
getAbsorptionAmount() : Number
setAbsorptionAmount({amount: Number}) : void
markPotionsDirty() : void