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Vec3
Used to represent a point in 3d space.
Has the following properties:
x
: Number: equal to the vector'sxCoord
y
: Number: equal to the vector'syCoord
z
: Number: equal to the vector'szCoord
It has the following methods:
subtractReverse(Vec3 vec) : void
normalize() : Vec3
dotProduct(Vec3 vec) : number
crossProduct(Vec3 vec) : Vec3
subtract({x: number, y: number, z: number}) : Vec3
addVector({x: number, y: number, z: number}) : Vec3
addVector(Vec3 vec) : Vec3
distanceTo(Vec3 vec) : number
squareDistanceTo(Vec3 vec) : number
lengthVector() : number
getIntermediateWithXValue({vec: Vec3, x: number}) : Vec3
getIntermediateWithYValue({vec: Vec3, y: number}) : Vec3
getIntermediateWithZValue({vec: Vec3, z: number}) : Vec3
toString() : string
rotatePitch({pitch: number}) : Vec3
rotateYaw({yaw: number}) : Vec3