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LocalPlayerData
Represents the local player.
A LocalPlayerData usually has all of the properties of PlayerData, and:
lastReportedPosX: Number
lastReportedPosY: Number
lastReportedPosZ: Number
lastReportedYaw: Number
lastReportedPitch: Number
serverSneakState: Boolean
serverSprintState: Boolean
positionUpdateTicks: Integer
hasValidHealth: Boolean
clientBrand: String
sprintToggleTimer: Integer
sprintingTicksLeft: Integer
renderArmYaw: Number
renderArmPitch: Number
prevRenderArmYaw: Number
prevRenderArmPitch: Number
horseJumpPower: Number
horseJumpPowerCounter: Integer
moveStrafing: Integer
moveForward: Integer
It has these methods:
mountEntity({entityIn: EntityRef}) : void
dropOneItem({dropAll: Boolean}) : EntityData
sendChatMessage({message: String}) : void
respawnPlayer() : void
closeScreen() : void
closeScreenAndDropStack() : void
setPlayerSPHealth({health: Number}) : void
isUser() : Boolean
sendHorseJump() : void
sendHorseInventory() : void
setClientBrand({brand: String}) : void
getClientBrand() : String
pushOutOfBlocks({x: Number, y: Number, z: Number}) : Boolean
isOpenBlockSpace(pos: BlockPos) : Boolean
setXPStats({currentXP: Number, maxXP: Integer, level: Integer}) : void
playSound({name: String, volume: Number, pitch: Number}) : void
isServerWorld() : Boolean
isRidingHorse() : Boolean
getHorseJumpPower() : Number
isCurrentViewEntity() : Boolean
isSpectator() : Boolean
getSpeed(): Integer
isMoving(): Boolean
hasMotion(): Boolean
getSpeed(): Integer
setSpeed({speed: Integer}): void